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DDM Set 12 - Unhallowed Spoilers
 

News Home; Designer Posts | The Sets of DDM: Harbinger, Dragoneye, Archfiends, Giants of Legend, Aberrations, Deathknell, Angelfire, Underdark, War Drums, War of the Dragon Queen, Blood War, Unhallowed, Night Below, Desert of Desolation  | Other: Icons, Fantastic Locations
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Blessed Hunter
#1/60; Unhallowed; Uncommon; LG; 47 points
Level 8; Speed 6; AC 17; HP 90
Melee Attack: +13/+13 (10 magic)
Type Large Magical Beast
Special Abilities
- Acrobatic Charge
- DR 5
- Immune Electricity 
- Pounce
- Powerful Charge +10
- Rend +10
- Smite Evil +10 []

Celestial Giant Owl
#2/60; Unhallowed; uncommon; LG, 30 points
Lvl: 8; Speed: F6; AC: 16; HP: 55
Melee Attack: +15 (15)
Type: Large Magical Beast
Special Abilities:
- Flight
- DR 5
- Immume Electricity
- Smite Evil +10 []
- Spell Resistance

Cormyrean War Wizard
#3/60; Unhallowed; uncommon; LG, 29 points
Lvl: 8; Spd: 6; AC: 19; HP: 45
Melee Attack: +5 (10 electricity)
Type: Humanoid - Human
Special Abilities
- Phalanx Spellcasting (This creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally)
Spells:
3rd - lightning bolt [][] (line; 20 electricity damage; DC 15)
2nd - ray of ice [] (range 6; 15 cold damage), scorching ray [] (range 6; 15 fire damage)
1st - slide [][] (range 6; slide target creature 1 square)

Devotee of the Silver Flame
#4/60; Unhallowed; common; LG, 7 points
4/60  LG 7 pt
Melee Attack +6(5magic)
Level 4
Speed 4
Ac 18
Hp 25
Special abilities
Supernatural Bane(Melee attack +2 melee damage +10 against enemies with DR)

Knight of the Chalice
#5/60; Unhallowed; common; LG, 25 points
Commander 3
Melee Attack +6(5magic)
Level 5
Speed 4
Ac 21
Hp 30
Commander effect
Followers gain immune aura of fear and evil outsider foe
+5(Damage +5 to evil outsider enemies)
Special Abilities
Evil outsider foe +5
Fearless
Lay o n hands 10 [] Replace attacks touch heal 10 hp
Smite evil +5[][] melee damage +5 to evil enemies
Willing to Follow

Pentifex Monolith
#6/60; Unhallowed; rare; LG, 32 points
Lvl: 6
Spd: 4
AC: 21
HP: 65
Melee Attack: +9 (10 magic)
Type: Humaniod - Human
Special Abilities
Chaos Bane
Ghost Touch
Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliiminated.)
-Airstep Sandals (Swift: self; Flight and speed F6 until this creature's next activation)
-Crystal Helm (Swift: self; +3 AC until this creature's next activation)
-Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead)

Phalanx Soldier
#7/60; Unhallowed; common; LG; 12 points
Melee Attack +7(5)
Level 4
Speed 6
Ac 16
Hp 30
Type Humanoid-Human
Special abilities
Melee reach 2
Phalanx Fighting
Set against charge 10
Spear wall +5 (melee damage +5 for each adjacent ally with spear wall)

Shield Guardian
#8/60; Unhallowed; rare; LG; 41 points
Lvl: 10
Spd: 6
AC: 21
HP: 70
Melee Attack: +10/+10 (15)
Type: Large Construct
Special Abilities:
Requires Commander
Construct Traits
Fearless
Guard (Adjacent allied commanders get +2 AC)
Melee Reach 2
Shield Controller (If this creature's required commander takes damage, this creature can take half of that damage)
Stored Spell (Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.)

Stone Giant Runecarver
#9/60; Unhallowed; rare; LG; 91 points
Lvl 10
Sp 6
AC 22
HP 130
Melee Attack +16/+11 (20 magic +5 sonic)
Ranged +12 (2 of them) (20 magic + Stone Shards
Type
Large Giant
Special Abbilities
Melee Rac h2
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC Bonus); Stone Shards (All creatures adjacent to an enemy hit by this attack take 10 magic dmg)
Spells
7th - symbol of showing (one) ( Place a counter in an adjacent square; on its turn, an enemy with 65 or fewwer hp moves into the counter's square or any adjacent square to the counter, or that activates wwithin these squares, is stunned; dc 19, only one save is needed each turn)

Van Richten
#10/60; Unhallowed; rare; LG; 59 points
Commander 6
Melee Attack +10/+5 (10 Magic)
Type Humanoid-Human
Level 10
Speed 4
Ac 20
Hp75
Commander effect
Followers with half of there maximum hit points or fewer get melee damage +5
Special abilities
Grater Turn Undead 10 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee (attack +2 Melee damage +10 against Undead enemies)
Spells
5th Mass cure light wounds [](self and allies within 6 squares heal 15 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) 3rd Searing Light [][] (Sight 10 damage or 20 damage to undead) 2nd Close wounds [] (immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)

Van Richten
#10/60; Unhallowed; rare; LG; EPIC 231 points
LG Epic 231 pt
Commander 6
Melee Attack +20/+15 (15 Magic)
Type Humanoid-Human
Level 12
Speed 6
Ac 23
Hp 180
Commander effect
Followers with half of there maximum hit points or fewer get melee damage +5
Special abilities
Grater Turn Undead 12 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee attack +2 Melee damage +10 against Undead enemies)
Evil Bane (melee attack+2 Melee damage =10 against evil enemies)
Spells
6th bolt of glory [] (range 6 35 damage to evil creature or 60 damage to undead or eveil outsiders) Heal[]( touch heal 100 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) ) 2nd Close wounds [][](immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)

Vampire Hunter
#11/60; Unhallowed; uncommon; LG/CG; 18 points
Melee Attack +8(10magic)
Ranged Attack +11 (5 magic)
Type humanoid-human
Level 7
Speed 6
Ac 16
Hp 40
Special abilities
Undead Slayer +10 (damage +10 to undead enemies
Wooden Stake [] (replaces attacks: Make a melee or ranged attack roll: If successful destroy undead creature whose name contains Vampire DC 20 % damage instead on successful save)


Air Mephit
12/60 
CG, 13 points
Lvl: 3
Spd: F12
AC: 16
HP: 15
Melee Attack: +4 (5 + Pushback)
Type: Small Outsider
Special Abilities:
Flight
Breath Weapon [][] (Replaces attacks: cone, 10 damage + push affected creatures 1 square; DC 12)
Conceal 6
Pushback (When this creature's melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC 12)


Asura
13/60 40pts
Lvl: 8
HP: 55
AC: 19
Spd: F10
Melee: +13/+8 (10 magic +5 fire)
Ranged +11/+6 (10 magic + 5 fire)
Special Abilities:
DR5
Immune Confusion
Immune Fire
Spell Resistance
Burning Wind? [][] (replaces attacks, 10 fire within 3 squares, no save)


Changling Rogue
14/60  CG 8pt
Melee attack +6(5 Magic)
Type Humanoid- changling-shapeshifter
Level 4
Speed 6
Ac 17
Hp 25
Special abilities
Disguise self
Melee sneak attack +5


Cleric of Sune
15/60   CG 34 pt
Commander 3
Level 7
Speed 6
AC 17
HP 50
Melee +8 (5magic)
Type Humanoid-Human
Commander Effect: Allied and Enemy Humanoids get melee attack +2 and melee damae +5.
Special Abilities
Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 17)
Spells:
4th- Castigate [] (radius 2, centered on caster; 10 damage to enemy creatures, or 20 damage to LE creatures, cast cast while adjacent to enemy; DC 16)
3rd- Cure Serious Wounds [] (touch; heal 20 hp), Legion's Magic Weapon (your warband; attack +1, ignore DR), Suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15)

Dwarf Battlerager
16/60  CG 17pt
Melee Attack +5/+5(10)
Type Humanoid-Dwarf
level 7
speed 7
ac 12
hp 35
Special abilities
Battlerage (If this creature has taken damage it gets melee attack +4 and Melee damage +10 until end of the skirmish)
Dodge Giants +4
Fearless

Halfling Brawler
17/60 CG - 15 pts
Small Humanoid - Halfling
Uncommon
Lvl: 5
Speed: 6
AC: 13
HP: 35
Melee Attack: +7/+7 (10)
Ranged Attack: +7, range 6 [] (10 + Double Throw)
Special Abilities:
Size Advantage (Melee damage +5 to larger enemies)
Double Throw (When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target)
(Note: Despite the Double Throw being listed among the damage of the ranged attack, the ruling at the prerelease was that the ability is triggered by the attack and doesn't need to hit first.)

Large Astral Construct
18/60,
CG, 43pts
Level 7
Speed 6
AC 19
HP 70
Melee +13/+13 (15)
Large Construct
Requires Commander
Construct Traits
DR5
Astral Construct Ability [] (During Setup, choose 1 effect):
-Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup)
-Flight and Speed +4
-Melee Attack +4
- +4 AC
-Spell Resistance

Large Brass Dragon
19/60
CG, 50 points
Lvl: 10
Spd: F9
AC: 19
HP: 90
Melee Attack: +10/+8/+8 (15)
Type: Large Dragon
Special Abilities:
Flight
Breath Weapon [] (Replaces attacks: cone; Sleep, DC 1
Breath Weapon [] {Replaces attacks: line; 20 fire damage; DC 1
Double Damage from Cold
Immune Fire, Paralysis, Sleep
Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach)

Lyrandard Skyfire Captain
20/60  CG 55pt
Commander 3
Melee Attack +9/+4 (5magic)
Ranged Attack
+12/+7 (10 magic +5 fire)
Type Humanoid-Elf
Level 8
Speed 6
Ac 18
Hp 45
Commander Effect
Enemies lose flight
Special abilities
Prepared for battle (Immediately after setup this creature may cast 2 of its spells upon itself or an adjacent ally)
Spells
4th speed weapon augmentation [] (toufh chose a ranged attack or melee attack: target creature gains an extra attack of the chosen type on each of its turns)
3rd Fiery weapon augmentation [] (touch chose a ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen)
2nd Cats grace[] (touch +2 AC, ranged attack +2)
1st energy alteration [] (touch chose ranged attacks or melee attacks; acid cold electricity, or fire energy damage on the chosen attacks changes to another energy type[acid, cold, electricity, or fire] DC13

Marid
21/60 CG 46pt
Melee Attack +10/+5 (20)
Type large outsider
Level 8
Speed 6
Ac 19
Hp 70
Special Abilities
Drown [] (replace attack range 6 destroy living creature with 60 or fewer hp dc 17)
Fire Slayer +10 (damage +10 to enemies with immune fire)
Melee reach 2
Spell resistance
Spells
3rd quench [] (range 6 this creature and target creature gain resist 10 fire)

Pseudodragon
22/60 CG 12 pt
Level 2
Speed F8
AC 18
HP 15
Melee +4(5+Sleep Poison)
Tpye Tiny Dragon
Special Abilities
Flight
Hide
Sleep Poison (Sleep;DC 14)
Spell Resistance
Spellcrafters Cohort(If this creature puts an enemy to sleep, choose a spellcaster in your warband within 6, that spellcaster gains 1 estra casting of a spell of your choice. Does not apply to Psionics)

Rat Swarm
23/60 CG 17 pt
Level 4
Speed 6
AC 14
HP 35
Melee +5(5+Black Death)
Type Large Animal
Special Abilities
Black Death(Living creature only; attack -1 whenever creature activates; penalty is cumulative, but only can be affected by one black death at a time; DC 15, save at end of each turn)
No Reach
Swarm Attack [] (each adjacent saves against black death)
Trample 0 + Black Death (Can move through 1 smaller enemies space to use Black death only; DC 15)
Wandering Monster

Stormrage Shambler
24/60  CG 72 Pt
Melee attack +15/+15 (25)
Type Large Plant
Level 8
Speed 6
Ac 17
Hp120
Special abilities
Wild
Electricity healing 10
Immune Electricity
Melee reach 2
Plant traits

Virtuous Charger
25/60 ; rare; CG; 40 pts
Lvl 7; Speed 12; AC 18; HP 85
Melee Attack: +11/+9 (15 magic/10)
Type: Large Mounted Humanoid - Elf - Magical Beast
Special Abilities:
- Aura of Protection from Evil
- Immune Confusion, Dominate, Poison
- Enhanced Mobility 12 (This creature can move up to 12 squares on its turn and use all its melee attacks)
- Skirmish Attack +10 (Damage +10 if this creature has moved at least 2 squares this turn)
Spells:
4th-neutralize poison []
2nd-cure moderate wounds []

Wild Elf Warsinger
26/60
9 pts
lvl 3
sp 8
ac 16
hp 20
melee + 8 (10)
CG
Huminoid Elf
Special Abilities
aura of fear 2
dirge for the unloving - undead for 6 sq (when it activates 5 dmg)
warsong - allies in los of this creature gain powerful charge +10 (for 9 pts)
27/60 Wizard of Turmish - Rare
HP: Few
Special Abilities:
Cooperative Spellcasting(increases the DCs of his spells by +1 for each adjacent allied spellcaster)
Devoted Familiar [] (immediate action, prevent damage that might otherwise destroy the Wizard)
Spells:
Anyspell(allows him to cast spells of 2nd level or lower known by adjacent casters)[][][]
Backbiter (The affected creature makes an attack roll to see if it hits its own AC. If it fails to do so, the creature takes no damage, Dc=14?)
Disrupt undead(Unlimited use)

Wizard of Turmish
27/60 CG, 33 points (misprinted as LG/LE, but faction symbol is CG)
Lvl: 7
Spd: F8
AC: 13
HP: 30
Melee Attack: +3 (5 magic)
Type: Humanoin - Human
Special Abilities:
Flight, Cooperative Spellcasting (This creature's spell DCs increase by 1 for each adjacent allied spellcaster); Devoted Familiar [] (Immediate: When this creature takes damage that would destroy it, it takes no damage instead)
Spells:
4th - burning blood [] (sight, 5 fire damage whenever target creature activates; DC 16);
3rd - anyspell [][][] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast);
1st - backbiter [][] (range 6; target creature makes an immediate melee attack against itself; DC 13), disrupt undead [unlimited] (range 6; 5 damage to Undead creature)

High Inquisitor
28/60 LE/LG 49 pt
Commander 4
Melee Attack +9/+4 (10 magic)
Type Humanoid- Human
Level 8
Speed 4
Ac 22
Hp 65
Commander Effect
Each enemy hit by a smite attack must make a moral save.
Special Abilites
Smite+10 []
Turn undead 6 [] Zealotry [][] (immediate reroll 1 save this creature just failed can use when routing)
Overbearing Presence (Adjacent noncommander enemies are considered out of command)
Spells
4th Order’s wrath [] (sight radius 4 20 damage to chaotic creatures DC16)
3rd inflect serious wounds [][] touch 20 negative damage DC15
1st Cure light wounds [][] touch heal 5 Hp

Large Ice Elemental
29/60  - Rare
LG/LE, 28 points
Lvl: 8
Spd: 6
AC: 19
HP: 55
Melee Attack: +10/+10 (10 + 5 cold)
Type: Large Elemental
Special Abilities:
Cold Healing 10
Double Damage from Fire
DR 5
Ice Spikes (An enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage; does not affect creatures with Flight)
Immune Cold
Melee Reach 2

Bat Familiar
30/60  - Uncommon
Cost: 6
Hp: 5
Type: Tiny
Special Abilities:
Attendant (don't count toward the 8-figure limit of your warband)
Required Spellcaster
[] Can deliver a touch range spell for that spellcaster
Evade Damage

Beholder Lich
31/60  LE 64 pt
level 11
Speed F4
AC 22
HP 70
Melee +3(10)
Type Large Undead-Aberration
Sepecial Abilities
Flight
fearless
Undead traits
Unhallowed Sigh (All creatures within line of sight lose turn undead; undead creatures within line of sight get attack +1)
Double Eye Rays (Replaces Attacks, sight, roll d20 twice; each time, use indicated effect or any effect with lower number, choose target after each roll):
1-5 Chill touch (5 damage or turn undead 20 to undead creature)
6-10 Inflict Moderate wounds (10 negative damage; dc 1
11-14 Vampiric touch (15 damage to living creature; dc 18; this creature gets hp equal to damage dealt (max 70 hp)
15-18 bestow Curse (attack -4 save -4; dc 1
19 -20 Finger of Death (destroy living creature; dc 18; 25 damage on successful save)
33/60 Blood of Vol Divinity Seeker LE 26pt
Melee Attack +8/+8 (5 magic)
Type Humanoid-Human
Level 7
Speed 8
Ac 18
Hp 40
Special Abilities
Blood Siphon (On this creatures turn it gets melee attack +4 and melee damage +10 against a living enemy that is adjacent when this creature activates)
Devotee of Undead (Melee damage +5 when a follower of an undead commander )
Fearless

Blood Golem of Hextor
32/60 LE, 52 points
Lvl: 10
Spd: 4
AC: 20
HP: 75
Melee Attack: +13/+13 (15)
Type: Large Construct
Special Abilities:
Construct Traits
DR 5
Fearles
Feed 10 (Whenever ths creature destroys a living creature, it immediately gets +10 hp [maximum 75 hp])
Fountain of Blood (Squares occupied by and adjacent to this creature are treated as blood rock terrain)
Melee Reach 2
Spell Resistance All
Whirlwind Attack

Blood of Vol Divinity Seeker
33/60 
Lvl/Save 7
AC 18
Spd 8
HP 40
Melee +8/+8 (5 magic)
Blood Syphon (On this creatures turn it gets melee attack +4 and melee damage +10 against a living enemy that is adjacent when this creature activates)
Devotee of Undead (Melee damage +5 when a follower of an undead commander)
Fearless

Bone Naga
34/60  - Rare
Cost: 62 points
lvl 10
speed 6
AC 20
HP 70
+9 (10 + poison)
Type: Large
poison: 5 dmg, DC 17
Undead Traits
Imunities and resistances
Sorcerer Spells:
6th - [] flesh to stone (range 6; destroys target living creature and replace it with a statue; DC 18;
5th - [][] cone of cold (cone; 30 cold damage; DC 17, telekinesis (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save);
4th - [][][] assay spell resistance (sight; target creature loses Spell Risistance; ignore Spell Resistance), stoneskin (touch; creature gains DR 5 [Takes 5 less damage from nonmagical melee and ranged attacks]);
3rd - [][][] empowered magic missile (sight; 15 damage)

Count Strahd von Zarovich Vampire
35/60 
LE, 93 points
Commander 7
Lvl: 11
Spd: 6
AC: 21
HP: 75
Melee Attack: +13 (15 + Life Drain)
Type: Undead
Commander Effect: same as Epic
Special Abilities:
DR 5
Fearless
Gaseous Form []
Immune Cold, Electricity
Life Drain 15
Undead Traits
Spells: 5th - night's carress [] same as Epic
telekinesis [] - same as Epic
4th - bloodstar [][] - same as Epic

Count Strahd Von Zarovich, Vampire
Epic LE, 255 points
Commander 7
Lvl: 13
Spd: 6
AC: 25
HP: 150
Melee Attack: +21/+16 (20 + Life Drain)
Type: Undead
Commander Effect: Routing creatures get Speed +4. WARBAND BUILDING: Undead of any alignment are legal in your warband.
Special Abilities: Domination [][] (replaces attacks; range 6; living creature becomes part of this creature's warband; DC 20; this is a Dominate effect); DR 5; Fearless;
Gaseous Form [] (Imeediate: If this creature is reduced to 0 hp, this creature appears with 10 hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect0; Immune Cold, Electricity,; Life Drain 20 (If target is a living creature, this creature gets +20 hp [maximum 150 hp]; Undead Traits
Spells:
6th - revive undead [] (immediate: range 6; remove 50 damage from target Undead creature);
5th - night's caress [] (touch; 50 damage to living creature; DC 17; or Undead creature routs as if successfully turned), telekinesis [] (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save);
4th - bloodstar [][] (sight; living creature takes +10 damage each time it takes damage; DC 16);
3rd - undead torch [] (range 6; target Undead gets damage +10 against living creatures)

Devourer
36/60, :
LE, 60 points
Lvl/Save 10
AC 21
Spd 6
HP 80
Melee +15/+15 (15)
Undead Traits
Fearless
Reach 2
Spell Resistance
Draw Close (swift; pull target to adjacent square)
Trap Essence (destroy living creature with 55 or lower HPs; DC19)

Displacer Beast Manhunter
37/60 47 points
Lvl 9
Sp 8
AC 17
HP 80
Melee Attack +11/+11 (10)
Type - Large Magical Beast
Special Abilities
Conceal 11
Humanoid Foe +5 (melee dmg +5 to humanoid enemies)
Hunter +5 (melee dmg +5 unless more than 1 enemy is adjacent
Melee Reach 2
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw AoA)[/b]

Duergar Slaver
38/60  = 26
LVL=6, SPD=4, AC=18, HP=45
+9 (10+5 fire)
Commander 2, Routing enemies that take damage are eliminated.
Conceal 6
Willing to Follow
Spells
2nd – invisibility (touch)

Gorgon
39/60
70 points
AC 20
Speed: 6
85 hp
lvl 8
Attack: + 12 (25)
breath weapon: cone DC 19 or die
Trample 15 (DC: 15 or 19)

Graypeak Goblin Archer
40/60  LE 8pt
Melee Attack +4(5)
Ranged Attack +2/+2 (5)
Type small Houmanoid-Goblinoid-goblin
Level 2
Speed 6
Ac 16
Hp10
Special abilities
Goblin squad (whenever this creature attacks an enemy that is adjacent to an allied goblinoid it does not count against your limit of activating 2 creatures per phase)
Mob2 (every 2 creatures named Graypeak Goblin Archer count as 1 creature for the purpose of warband construction)
Volley (ranged attack +2 for each adjacent creature with volley)

Inspired Shock Trooper
41/60
LE, 11 points
Lvl: 2
Spd: 6
AC: 17
HP: 25
Melee Attack: +5 (5)
Type: Humanoid - Human
Special Abilities:
Dissolving Weapon [] (This creature gets melee damage +15 acid with its first successful melee attack)
Spells:
Psionics 6pp - burst 1 pp (swift; self; +2 speed this turn), dissipating touch 3 pp (touch, 10 damage)

Nessian Warhound
42/60
LE - 62 pts
Large Outsider
Uncommon
Lvl: 10
Speed: 8
AC: 21
HP: 115
Melee Attack: +15 (20 + 5 fire)
Special Abilities:
Breath Weapon [] (Replaces attacks; cone; 20 fire damage, DC 19)
Double Damage from Cold
Immune Fire

Ogre Executioner
43/60
LE - 51 pts
Large Giant
Rare
Lvl: 9
Speed: 6
AC: 19
HP: 80
Melee Attack: +16/+11 (20)
Special Abilities:
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)
Melee Reach 2
Smite Good +15 [] (Melee damage +15 to good enemies)

Strahd Zombie
44/60  LE 20 points
Melee Attack +6(10)
Type Undead
Level 6
Speed 6
Ac 16
Hp40
Special Abilities
Hard to kill 11 (When this creature would be reduced to 0 hp or fewer it instead has 5 hp remaining on a roll of 11+)
Plodding (can’t charge or move more than its speed on a turn)
Fearless
Undead traits

Torturer
45/60 LE 27 pt
Level 9
Speed 6
AC 16
HP 45
melee +11/+6(5 magic+Torment)
Type Humanoid-Human
Special Abilitties
Bloodlust (Gains fearless if destorys living enemy)
Melee Sneak Attack +5
Smite Good +5 []
Torment 5 (5 damage; living only)

Tsucora Quori
46/60 LE, 67 points
Lvl: 10
Spd: 8
AC: 18
HP: 110
Melee Attack: +15/+15 (15 magic)
Type: Large Outsider
Special Abilities
DR 5; Melee Reach 2
Psionic Channeler (The DCs of Psionics cast by allies increase by 2)
Psionic Envoy (Treat the faction of any one creature with Psionics as LE for the purpose of warband cinstruction)
Spell Resistance
Terrifying Sting (An enemy that fails a morale save caused by this creature's melee attack is destroyed, and this creature heals 10 hp)
Spells
Psionics 8 pp
body adjustment 5 pp (self; heal 15 damage), recall agony 3 pp (sight; 10 damage; DC 16)

Ultroloth
47/60 LE 62
commander 5
Melee attack +16/+11(15 magic)
level 12
speed 6
ac 21
hp 80
Spell REsistance
Warband Building: Yugoloths of any faction are allowed in your warband
Commander Effects: Yugoloths gaine Hide
Telepathy (All followers are always considered to be within 6 of this commander)
SA:
Dark Suggestion [] (Replaces attacks: any living enemy within 6 squares; Dominate [paraphrase: enemy makes attack as if on your side]; DC 19);
DR 5;
Immune Acid, Poison;
Quick Cast [];
Spells:
5th-heightened ray of exhaustion [] (range 6, att -3, dmg -10 [min 5]; DC 17 negates)
and the unlimited scorching rays and rays of enfeeblement.

Ultraloth
Epic
LE, 260 points
Lvl: 14
Spd: 6
AC: 23
HP: 170
Melee Attack: +19/+14 (15 magic)
Type: Outsider - Yugoloth
Commander Effect: Yugoloth followers gain Hide.
WARBAND BUILDING: Yugoloths of any faction are legal in your warband. Yugoloths cost 10 less for the purpose of warband construction.
Special Abilities:
Conceal 11
Dark Suggestion [unlimited] (Replaces attacks; any living enemy within 6 squares; Dominate [Target living enemy makes a single immediate attack as if it were a member of your warband]; DC 23)
DR 5
Immune Acid, Poison
Quick Cast []
Spell Resistance
Telepathy (Treat followers as always being within 6 squares of this commander)
Spells: 9th - power word kill [] (range 6; destroy living creature with 60 or fewer hp)
5th - heightened ray of exhaustion [][][] (range 6; attack -3, damage -10 [minimum 5]; DC 17 negates)
1st - ray of enfeeblement [unlimited] (range 6; attack -2, damage -5 [minimum 5]), scorching ray [unlimited] (range 6; 15 fire damage)

Bugbear Gang Leader
48/60  23pt
Commander 1
Type Goblinoid-Bugbear
Melee attack +7/+7(10)
Level 4
Speed 8
Ac 15
Hp 40
Commander effect
Followers level 6 or lower gain death strike (when this creature’s hp are reduced to 0 or lower it can make 1 immediate melee attack
Special abilities
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied goblinoid, it does not count against your limit of activating 2 creatures per phase)
Willing to Follow (This commander can benefit from the commander effects of other commanders in your warband as though it were a follower)

Caller in Darkness
49/60 
CE
53 points
Level - 10
Speed - 8
AC - 14
HP - 55
Melee Attack - +7/+7 (10)
Type - Large Undead
Special Abilities - Flight, Incorpreal, Fearless, Melee Reach 2, Steal Essence (Replaces Attacks : range 6 destroy target paralyzed or sleeping creature), Undead Traits
Spells - 19pp
Concussion Blast - 7pp (sight, two nearest enemies take 10 damage)
Death Urge - 7pp (sight, target creature must make an immediate successful critical hit against itself with it's first printed attack, living creatures only, DC 16
Mind Trust - 4pp (range 6 ; 35 damage living creatures only, DC 15 negates)

Canoloth
50/60 CE 24pt
Type outsider-Yugoloth
Melee Attack +11 (10+ Tongue Grab)
Level 6
Speed 10
Ac 18
Hp 50
Special Abilities
Blind-Fight
DR5
Immune Acid, Poison
Melee reach 4
Spell Resistance
Tongue Grab (pull target creature to a legal adjacent square, DC15)

Dark Talon Champion
51/60 CE - 7 pts
Humanoid - Reptilian
Common
Lvl: 3
Speed: 8
AC: 14
HP: 10
Melee Attack: +6 (10)
Special Abilities:
Fearless
Reptilian Bolstered (Attack +2 and damage +5 while an allied Reptilian is adjacent)
Savage Frenzy +15 (This creature gains +15 hp the first time it hits with a melee attack)

Fire Mephit
52/60
CE, 13 points
Lvl: 3
Spd: F10
AC: 16
HP: 15
Melee Attack: +4 (5 fire + Burn)
Type: Small Outsider
Special Abilities
Flight
Breath Weapon [][] (Replaces attacks; cone; 10 fire damage + 5 fire damage on affected creatures' next activations; DC 12)
Burn (5 fire damage on affected creature's next activation; DC 12)
Fire Healing 5
Immune Fire

Gravetouched Ghoul
53/60  - Common
Cost:23 points
lvl 5
Speed 9
AC 18
HP 40
+7 (5 magic + ghoul touch: Paralysis DC 15)
Evade Damage
Undead traits

Intellect Devourer
54/60
CE, 32 points
lvl: 6
Spd: 8
AC: 20
HP: 40
Melee Attack: +9 (10)
Type: Small Aberration
Special Abilities:
Blindsight
Body Thief: [] (When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemey's printed stats but this creature's hit points.)
DR 5
Immune Fire, Electricity
Spell Resistance

Large Black Dragon
55/60 ; rare, CE; 44 pts
Lvl 10; Spd F10; AC 18; HP 90
Melee Attack: +10/+8/+8 (20)
Type: Large Dragon
Special Abilities:
- Flight
- Breath Weapon [] (Replaces attacks: line 12; 25 acid damage; DC 1
- Enforcer (If this creature is under command, allies within line of sight get morale save +2)
- Immune Acid, Paralysis, Sleep

Redspawn Arcaniss
56/60 CE - 44 pts
Monstrous Humanoid - Dragon - Spawn
Uncommon
Lvl: 8
Speed: 8
AC: 18
HP: 50
Melee Attack: +9 (5)
Special Abilities:
Double Damage from Cold
Fire Spell Affinity (This creature heals 5 hp each time it casts a spell that deals fire damage)
Immune Fire, Paralysis, Sleep
Sorcerer Spells
3 - [][] fireball (sight; radius 4; 20 fire damage, DC 15)
2 - [][][][] fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy, DC 14); scorch (line 12; 10 fire damage, DC 14)

Thrall of Blackrazor
57/60,
CE, 43 points
Lvl/Save 8
AC 14
Spd 8
HP 65
Melee +14/+9 (20 magic)
Unique
A New Thrall (if this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and a New Thrall abilities; DC20)
Devour the Soul (if this creature destroys a living enemy, it gets +20hp)
Fearless
Haste [] (swift; this creature can make 1 additional attack at its highest attack bonus)
Immune Confusion

Tiefling Warlock
58/60
CE, 25 points
Lvl: 6
Spd: 6
AC: 16
HP: 30
Melee Attack: +7 (5 + Hideous Blow)
Type: Outsider
Special Abilities:
Conceal 6
DR 5
Hideous Blow (10 damage; Spell Resistance applies)
Spells:
3rd - eldritch chain [unlimited] (range 6; 10 damage to target and another enemy within line od sight and 6 squares of target0

Vampire Dire Wolf
59/60 CE - 48 pts
Large Undead
Uncommon
Lvl: 6
Speed: 10
AC: 16
HP: 75
Melee Attack: +14 (25 magic + Life Drain)
Special Abilities:
DR5 (Takes 5 less damage from nonmagical melee and ranged attacks)
Fearless
Life Drain (If target is a living creature, this creature gains +10 hp [maximum 75 hp])
Resist 10 Cold, Electricity
Stunning Attack [] (DC 20)
Undead Traits

Werewolf Lord
60/60 
CE Commander 2
53 points
Level 8
Speed 8
AC 15
HP 100
+15/+15(25)
Humanoid - Human - Shapechanger
Commander effect animal and shapechanger followers gain bloodlust
warband building - shapechangers of any faction are legal
Beastmaster 8
Blind Fight
Bloodlust (if it's melee attack destroys a living enemy, this creature gains Fearless)
Cleave
DR 5